Meditation
The game is intended to be a musical meditative experience. The player populates a randomly generated terrain with trees and bricks that each have a specific glowing color and play a different hand drum note to create a musical composition, becoming a music engine. When creating the game I was inspired by David O’Reilley’s work; the game has potential to loop intimately, has a bizarre quality, it is personal and meditative. My motivations for creating the game were to encourage the player to contemplate and appreciate beauty and find time to truly play and enjoy. I intended to create a deeply immersive experience, a safe, remote space that would move the player into a different reality for the duration of the game. I envision the game being played in a gallery setting with a controller shaped like a hand drum, so that the player’s movements simulate those of a hand drum player. I would like to urge the player to immerse themselves in the sounds and colours of the world and once they’re ready to restart, I encourage them to jump off the world and watch the sounds and colours change and disappear as they fall into darkness.
The following are some stills from the updated design of the game:
First Youth
I created an engaging conversational board game strongly inspired by my life and relationships. The game is about interacting with my friends from our own point of view but partially embodying me, making decisions about who to invest time in and who is not worth our energy. The polemical point of view that the player takes away from the game is that friendships and relationships have a strong effect on our own wellbeing. All experiences are valuable, but it is important to understand ourselves well enough to be able to judge what is really worth our energy.
"Clue" Remake
Below is a remake of “Clue” with a music festival theme. I hand painted cards, game pieces and separate locations so that the board can be rearranged in a desired manner, and removed the dice-rolling part of the game as I felt that it was unnecessary. I also added more characters, locations and weapons than there were in the Clue game we played in class, although I realized that those quantities vary with the different themes of the board game.